
Sonic the Hedgehog 4: Episode II ( Prototype).Sonic the Hedgehog 4: Episode I ( Prototypes).Sonic Adventure DX: Director's Cut ( 2004, Demo, 2011).This version contains the higher resolution global illumination maps that are normally bundled with the DLC.

Sonic's model has been updated since E3 and uses the final model, but still retains certain particle effects such as the jumpball effect.The homing reticle hasn't been changed from E3 yet.While the HUD in the Hedgehog levels is mostly finalized, the Werehog still uses the earlier HUD from the E3 build.Early versions of the game's DLC is included in here, likely explaining why the build couldn't fit on one disc.All upgrades are unlocked from the start, and the player's stats are always maxed out, likely for testing purposes.Despite this, all versions (including Xbox 360 final) rarely manage to reach that cap. This build targets 60 frames per second, like the final PS3 release.patch file that corresponds to your game's ID with a text editor (Notepad, Notepad++, VSCode, etc.), and set is_enabled from false to trueĮnable patch if not already enabled by default.Though a work-in-progress version of the final menu is accessible from the title screen in this build, the old main menu from E3 still exists in the files and can be accessed with the "Install" debug menu. To enable patches (if they're not already enabled by default), open the.

Module hash: 0000000000000000 for (xex name) InstallingĮxtract the patches folder to where your Xenia Canary executable is located. Close Xenia Canary, Open xenia.log and search for Module hash: you should see something like: Module hash: 66726C5BBBB02C28 for default as an example. Xex loader plugins for Reverse Engineering tools: This will show xex address when breakpoint is hit, although there is currently no way to set breakpoint on execution within the Xenia Debugger. Memory Breakpoints can be set in CE or MSVC with emit_source_annotations Name = "Rockstar Table Tennis - Crash Skip"
